Difference between revisions of "Average Daily Life"

From The Inmara
(Physics)
(Activities)
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== Activities ==
 
== Activities ==
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Our personal inworld activities seem to be governed in a similar way to how we naturally build our headspaces.
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We are essentially dreaming when we're not fronting, and when not interacting with other headmates for the express purpose of creating the conscious psyche or managing bodily functions, we tend to do dreamlike things most of the time.
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This means that the average system member spends the bulk of their time doing familiar things within their own headspace. Sometimes that's practicing their Arts. Often, it's interacting with their direct neighbors in some way.
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Most interactions between headmates probably resemble the dreams we can remember. The majority of which appear to be role playing exercises and games. Some dreams are nothing more than discussions between a group of headmates about how to manage things such as internal politics or outworld affairs, much like a council meeting. But most dreams resemble the dreams reported by other human beings, with reinactmemts of memories mixed with metaphorical symbolism and fantasies.
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In the outworld, we have taken to playing makebelieve with others and fpund ourselves addicted to table top role playing games. When involved with such activities, we feel most comfortable. We forget the culture shock of interacting with the rest of the outworld, and feel at home. We feel similarly when reading a novel, especially when it comes to the play of themes and symbolism.
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This tells us that we are probably on thr right track in assuming that the myriad of internal interactions unseen by any given Bridge Crew are actually quite similar to the interactions and dreams we have witnessed.
  
 
== Cycles ==
 
== Cycles ==
  
 
== Socialization ==
 
== Socialization ==

Revision as of 20:53, 11 April 2020

From what we've been able to observe from dreams and ways that our headmates communicate with us when we're conscious, the daily life experiences of members of the Inmara are quite diverse.

However, there are some commonalities.

The following headings are organized conceptually, rather than alphabetically, to build on each other.

Headspaces

Each system member has what the plural community calls a headspace. It is essentially a recurring dreamscape, and a small personal section of the system's greater communal [mind palace] that makes the Sunspot what it is.

These spaces seem to consist of memories of places and things that have meaning to the individual system member. However, they can be transformed and elaborated upon in time as each headmate interacts with others or with the outer world. Actual dream interactions give us each an opportunity to get new ideas to use in elaborating on our own headspaces.

Some system members are also active daydreamers and will deliberately create new spaces for themselves. And sometimes even help others to build and develop their spaces.

Even so, headspaces are deeply personal and integral to each person's self schema.

Groupings

Because of the way that we reproduce, and of how we each seem to reside in physical sections of our brain related to our individual skills and talents, we tend to develop groupings of similar identity.

Examples of such groups include The Jonathans, The Komrades, The Witches, and multiple Liaisons of the same fictional character as portrayed by different actors.

Such groups may actually share headspaces, in fact. Or their headspaces are connected conceptually through memory associations that manifest as either magic-like rituals of teleportation through thought or as actual doors, portals, passageways, or landmarks.

It's clear that adjacent headmates interact with each other quite a lot, but can invite anyone in the system to visit their own headspace.

We have visited several of these community clusters repeatedly in our dreams and watched them develop.

Physics

The physics of our inworld has a profound effect on our culture. Especially since it is so different from the outworld.

Most human beings have a sense of how wild and capricious dreamworld physics can be, often following narrative rules or superstitions, and our inworld is no different in that respect. Sometimes the physics we've learned from the outworld dictate how events happen, and sometimes things seem to follow the fantastical physics of magic or science fiction. And sometimes something completely new and seemingly inexplicable will happen.

However, by "physics" in this section, we really mean the underlying laws that seem to govern how and when that changes.

Since early childhood our dreams at night have been consistently lucid, but with limits.

Whomever is dreaming almost always knows that they are dreaming, and that as "the dreamer" they can at a whim decide to do things differently. They can choose to change their body, fly, breathe fire, alter the landscape around them, and any number of things they might imagine.

However, if there is another system member in the dream with them, that system member can also exert their will in the same way.

And most dreams involved three or more headmates at a time. There might be a group acting as The Bridge Crew and "consciously" dreaming, typically with one dream body reflecting the front runner's identity. But every person, animal, or monster encountered in a dream has so far proven to be another headmate.

And, due to this dynamic, dream interactions have most often devolved into a form of super powered magical [Calvinball]. In fact, we have even identified whose will is being exerted on what and have ended countless dreams in actual arguments over what should happen.

There is considerable reason to believe that these types of interactions occur in our subconscious psyche while our body is awake. We have felt them happening just below the surface, and sometimes have been able to observe them.

If the average member of the Inmara system experiences the majority of their life in such a dream-like state, then it is no wonder that when we surface to front and control our body we are often bewildered by the static and ridgid nature of the outworld and the persistence of gravity.

This also plays heavily into how we relate to each other and with outside people.

Activities

Our personal inworld activities seem to be governed in a similar way to how we naturally build our headspaces.

We are essentially dreaming when we're not fronting, and when not interacting with other headmates for the express purpose of creating the conscious psyche or managing bodily functions, we tend to do dreamlike things most of the time.

This means that the average system member spends the bulk of their time doing familiar things within their own headspace. Sometimes that's practicing their Arts. Often, it's interacting with their direct neighbors in some way.

Most interactions between headmates probably resemble the dreams we can remember. The majority of which appear to be role playing exercises and games. Some dreams are nothing more than discussions between a group of headmates about how to manage things such as internal politics or outworld affairs, much like a council meeting. But most dreams resemble the dreams reported by other human beings, with reinactmemts of memories mixed with metaphorical symbolism and fantasies.

In the outworld, we have taken to playing makebelieve with others and fpund ourselves addicted to table top role playing games. When involved with such activities, we feel most comfortable. We forget the culture shock of interacting with the rest of the outworld, and feel at home. We feel similarly when reading a novel, especially when it comes to the play of themes and symbolism.

This tells us that we are probably on thr right track in assuming that the myriad of internal interactions unseen by any given Bridge Crew are actually quite similar to the interactions and dreams we have witnessed.

Cycles

Socialization