The Sunspot
Our inworld, essentially the recurring dreamspace that we share as a system and inhabit when we are not conscious, has evolved quite a bit over our lifetime. It started as simply a house that was a conglomeration of the notable houses in our life as a child. In August of 2000, we started work on a role playing game setting called the Sunspot, designed to be a generational starship with flexible enough cultural and technological elements to accommodate any cliche, trope, or favorite genre of science fiction or fantasy story telling.
It turns out that this was an excellent way to also accommodate the variety and enormous size of our growing inworld. By that time we had roughly 1.5 million or so system members, each contributing to the landscape in their own way. So, when we came out as plural to ourselves in 2016, and started to become more aware of our internal world, it became clear to us that we had subconsciously fashioned it after the Sunspot.
If you are unfamiliar with the concept of an inworld, think of it as a mind palace that accommodates multiple consciousnesses and can also be a place that you visit in your dreams. It is constructed in much the same way, through repeated visualization. Though, negotiation between system members is necessary.
Each system member may have their own headspace, a section of the inworld belonging entirely to them.
Contents
Structure
The structure of the Sunspot as our inworld can be broken down into the following locations:
- the Bridge
- the Garden
- Below Decks
- Fairport
- Jam
- Recurring Dream Locations
- the Server Room
- the Engine Room
- Notable Headspaces